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FPS Level

Solo project using Unreal Engine.

This project taught me how to design an FPS level by creating paper maps, grey boxing, white boxing, and final testing. Although I used Unreal assets, I arranged them in interesting new ways that expanded the creativity within the level. Some ships on the landing pads for example are pre-made buildings shrunk down with added landing gear. Sounds, a sliding door that activates when the player is near, and lighting were also added. 

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