Solo project using Unreal Engine.
This project taught me how to design an FPS level by creating paper maps, grey boxing, white boxing, and final testing. Although I used Unreal assets, I arranged them in interesting new ways that expanded the creativity within the level. Some ships on the landing pads for example are pre-made buildings shrunk down with added landing gear. Sounds, a sliding door that activates when the player is near, and lighting were also added.